AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Latin America for Q1 2024
Discover the performance of the top 5 first-person games on iOS in Latin America during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 first-person games on iOS in Latin America showcased varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users.
Call of Duty®: Mobile experienced significant fluctuations in weekly revenue, peaking at approximately $557K in the first week of January. Revenues then saw a decline, reaching a low of $154K by the end of January, before rising again to $413K in early February. Weekly downloads started strong at 115K in the first week of January and gradually decreased to a low of 86K in early March, before rebounding to 102K by the end of the quarter. The game maintained a robust active user base, starting at 1M and experiencing minor fluctuations, ending with about 970K active users in the last week of March.
Minecraft maintained a relatively stable weekly revenue throughout the quarter, averaging around $84K to $97K. Downloads were consistent, ranging from a low of 2.7K in early January to a high of 3.4K in late January. Active users remained steady, starting at 354K and ending at 333K, with minor fluctuations in between.
Arena Breakout: Realistic FPS showed a notable spike in weekly revenue mid-January, reaching $22K, before stabilizing around $10K to $14K for the rest of the quarter. Downloads saw a peak of 13K in late February, with other weeks averaging between 5K and 11K. Active users peaked at 61K in late February, with numbers generally ranging between 46K and 58K.
Call of Duty®: Warzone™ Mobile, released in late March, showed impressive initial performance with 648K downloads in its first week and 491K in the following week. The game generated $67K and $66K in weekly revenue, respectively, and had 558K active users in its launch week, slightly decreasing to 534K by the end of the quarter.
Sniper 3D: Gun Shooting Games had a varied revenue performance, peaking at $16K in late March. Weekly downloads started at 27K in early January, with a slight decline to 20K by early March, and a slight recovery to 22K by the end of the month. Active users saw a gradual decline from 76K in early January to 64K by the end of March.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.